Elden Ring: The Four Belfries guide

Access hidden parts of Elden Ring early with our Four Belfries guide!

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Elden Ring’s Liurnia of the Lakes is chock-full of magical mysteries and arcane secrets. But many players may not be aware that it houses a gateway to far-off locations in the Lands Between. The Four Belfries offer glimpses of parts of the game that you otherwise might not gain access to for dozens of hours. We’ll show you how to unravel the secrets of the Four Belfries and take them for a spin with our Elden Ring guide.

Elden Ring: Where to find the Four Belfries

The Four Belfries can be found on the western edge of Liurnia of the Lakes, to the south of Carian Manor. Riding south from the Kingsrealm Ruins, you will come upon a path leading up into the hills. Spectral Troll Knights guard the area, so feel free to either ride past them or engage if you are feeling brave. Once through the forested area, you will find the Four Belfries at the top of the hill, along with a Site of Grace.

The Four Belfries house teleporters, each with a glowing sign that gives a short, cryptic description of the area it will send you to. The areas that the Belfries provide access to are:

  • The Chapel of Anticipation
  • Nokron, Eternal City
  • Crumbling Farum Azula

The Four Belfries Destinations

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The Chapel of Anticipation is the area in which you began your journey in Elden Ring. After using this teleporter, you will be able to finally revisit and defeat the Grafted Scion boss that likely led to your first death in Elden Ring. On defeating this enemy, you will receive the Golden Beast Crest Shield and an Ornamental Straight Sword.

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Nokron, Eternal City is an extremely important location in Elden Ring. This teleporter grants you access to a small portion of the Eternal City, overlooking the Siofra River. Here, you can claim the Mottled Necklace, and have the option of fighting a Lesser Crucible Knight enemy.

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Crumbling Farum Azula is a late-game location in Elden Ring. This teleporter will transport you to a small section of the area, which cannot access the rest. There are two difficult enemies here, along with the Pearldrake Talisman.

But if there are four Belfries, why can they only send you to three locations? This is because the fourth Belfry does not house a teleporter. Instead, it is home to a chest, with an Imbued Stone Key inside. These keys are crucial to operating the Belfries. Each teleporter requires an Imbued Stone Key to activate, and the keys are lost upon use. So, while you are able to choose whichever teleporter you would like to activate first, the other two will remain initially inert.

Imbued Stone Key locations

Both other Imbued Stone Keys can be found in areas heavily associated with sorcery.

The second Imbued Stone Key can be found on the rooftops of the Academy of Raya Lucaria. The rooftops can be accessed from the Debate Hall Site of Grace. Progress further along and down the rooftops, and eventually you will find a body which contains the Imbued Stone Key.

The third and final key is hidden away in the Caelid region. It is hidden within Sellia, Town of Sorcery. Sellia’s magical seals prevent you from accessing several of the town’s treasures until you can solve its puzzle. Climbing above the town’s rooftops and lighting torches in each of its towers will break the seals and allow access to what they were hiding. Once of the seals blocks access to a treasure chest, which contains the final Imbued Stone Key.

With all three Imbued Stone Keys in hand, you are ready to make the most of Elden Ring’s Four Belfries!

More Elden Ring Content

We’ve been waiting to get our hands on FromSoftware’s Elden Ring for so long, we almost can’t believe it’s finally arrived and we have a massive amount of content just for you. Other than our Tier List, We’ll be here to walk you through every step of your journey through the Lands Between. Join us for all our Elden Ring content and guides over the coming days and weeks!

Writer AT WEPC

Jack Bye

Growing up in a small village, Jack would like to credit videogames with expanding his horizons and opening him up to the possibilities of adventure… even if they initially led to a lot of time sat around in his room, puzzling out the labyrinthine rules of hastily translated RPGs. In addition to covering video game news, Jack is a writer of both short and long-form fiction and is steadily branching out into comics and digital media. He is never happier than when collaborating on a creative project or uncovering some pivotal lore detail in a lovingly-crafted digital world.

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