Although Maya grew up and lived among the F1 cars and beaches of Monaco, she spent more time indoors playing on her Xbox 360. As she grew up, so did her love for games, particularly narrative-based games. She loved games that told a story or got her attached to characters. Now, Maya writes both articles about the latest games but also is writing her own novel. She one day hopes to be writing for games herself, especially fantasy RPGs!
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Sorcerers have their magic inherently, in most cases they were born with their magical prowess. Although, in gameplay terms, they’re different from the other mages of the game. Clerics can swap out their spells as they see fit, Druids have the ability to Wild Shape as well as change their spells more regularly too, Warlocks get their spells back after a short rest and Wizards can learn new spells. So what’s Sorcerer’s gimmick, why should you choose them over another spellcasting class? Metamagic.
Metamagic is the sorcerer-specific ability that they have, and it can turn the tide in your favor. There are different kinds of Metamagic abilities, each of which will help bolster your spells in different ways. Here are all the Metamagics that Sorcerers in Baldur’s Gate 3 has:
Metamagic – Careful Spell
Allies automatically succeed Saving Throws against spells that require them.
Cost: 1 Sorcery Point per Spell
Metamagic – Distant Spell
Increase the range of spells by 50%. Spells with a range of 1.5m are increased to 9m.
Cost: 1 Sorcery Point per Spell.
Metamagic – Extended Spell
Double the duration of Conditions, summons, and surfaces caused by spells.
Cost: Sorcery Point per Spell.
Metamagic – Heightened Spell
Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw.
Cost: 3 Sorcery Point per Spell.
Metamagic – Quickened Spell
Spells that take an Action take a Bonus Action Instead.
Cost: 3 Sorcery Point per Spell.
Metamagic – Subtle Spell
You can cast spells while Silenced.
Cost: 1 Sorcery Point per spell
Metamagic – Twinned Spell
Spells that only target 1 creature can target an additional creature
Cost: 1 Sorcery Point per Spell Slot level used.
There are many more Metamagics in the core D&D game, but for the time being these are the only Sorcerer Metamagics in Baldur’s Gate 3. If you want to know which ones we think are the best then you can find it in our Sorcerer guide.
Baldur’s Gate 3 races guides
- Baldur’s Gate 3 Sorcerer Build guide
- Baldur’s Gate 3 Wizard guide
- Baldur’s Gate 3 Rogue Guide
- Baldur’s Gate 3 Fighter guide
- Baldur’s Gate 3 Barbarian guide
- Baldur’s Gate 3 Warlock guide
- Baldur’s Gate 3 Druid Guide
- Baldur’s Gate 3 Ranger Guide
- Baldur’s Gate 3 Cleric guide
- Baldur’s Gate 3 Gods
Baldur’s Gate 3 spell guides
- Sorcerer Metamagics Baldur’s Gate 3
- Best Wizard Spells in Baldur’s Gate 3
- Best Ranger spells in Baldur’s Gate 3
- Best Cleric spells in Baldur’s Gate 3
- Best Druid spells in Baldur’s Gate 3
- Best Warlock spells in Baldur’s Gate 3
- Best Sorcerer Spells in Baldur’s Gate 3