Dying Light 2 day one patch contains over 1000 fixes

Bugs to squash, Zombies to kill

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Dying Light 2 released today, and a few copies have made their way into the world earlier than intended. While initial reactions are positive, bugs are an issue, as with any leaked release. Off the back of this unintended early release, developers Techland have personally asked fans not to play the game prior to the release of the day one patch.

In a message on twitter, Techland writes “We kindly ask you to wait until Feb 4th as by that time you’ll also get access to all improvements and fixes we’ve implemented within last weeks and will introduce with the day 1 patch. That’s the way to experience Dying Light 2 the way it’s meant to be played.”

Dying Light 2: necessary fixes

In addition to simple graphical and performance issues, Techland have alerted players to a bug that can currently block story progression.  More than anything else, this is a strong incentive to wait for the patch to be released.

Day One patches: the new norm

While this is a lot of fixes for a supposedly finished game, the day one patch is the experience that developers intend players to have with Dying Light 2. And substantial fixes released on launch day isn’t without precedent.

The past two years have forced companies to deal with entirely new modes and standards of working. Crunch is more visible in the gaming industry than ever. What was seen as a normalised practise in the industry is now rightly recognised as unhealthy and dehumanising. Reaching the finish line on a big-budget project – while keeping to deadlines, is hard enough as it is. And with dev teams adapting to remote working, the pressure is more significant than ever.

In the wake of large-scale public disasters like Cyberpunk 2077, dev teams are increasingly being allowed the time to get a game into a workable state, rather than releasing early to public derision. With a game as large as Dying Light 2, it’s best to wait to see what the finished project is like – with the patch installed – before judging too harshly.

Writer AT WEPC

Jack Bye

Growing up in a small village, Jack would like to credit videogames with expanding his horizons and opening him up to the possibilities of adventure… even if they initially led to a lot of time sat around in his room, puzzling out the labyrinthine rules of hastily translated RPGs. In addition to covering video game news, Jack is a writer of both short and long-form fiction and is steadily branching out into comics and digital media. He is never happier than when collaborating on a creative project or uncovering some pivotal lore detail in a lovingly-crafted digital world.

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